Online Learning Platform

LearnX – An online Learning Platform | UX Case Study

Prototype

Problem Statement

  • Online education is essential in modern education, offering flexibility and accessibility to global learners.
  • Learners face challenges such as lack of engagement, platform navigation difficulties, and absence of community and personalized learning paths.
  • Many online platforms are difficult to navigate, causing frustration for users.
  • The lack of a sense of community hinders collaborative learning and peer support.
  • Personalized learning paths are often missing, leaving learners without tailored guidance.

Project Goals

  • Create an engaging online learning platform that boosts learner motivation and participation.
  • Design a user-friendly interface to ensure smooth navigation for all users.
  • Foster a strong sense of community by integrating collaborative features and peer interaction.
  • Offer personalized learning paths to provide tailored educational experiences for each learner.
  • Provide diverse learning tools like video lessons, quizzes, and interactive content to support various learning styles and needs

About LearnX

LearnX is an online learning platform aimed at providing students with engaging, interactive courses on various subjects. The platform will offer video lessons, quizzes, and community features to enhance the learning experience.

Research

Research

User Define

Problem Define

User Interview

User Define

User Insights

User Persona

Empathy Mapping

User Journey

SWOT analysis

Ideation

 User Flow

Information Architecture

Task Flows

Design

Sketching

Wireframing

Visual Design

Prototyping

UX Reasearch

User Define

Adult Learner

Adult Learner

 Problem Define
  • Struggles to balance work, family, and learning with limited free time.
  • Requires self-paced courses that fit into a busy schedule.
  • Seeks practical, job-relevant skills to advance in their profession.
  • Finds long or poorly structured courses hard to complete.
  • Prefers a simple, intuitive platform that minimizes frustration.
  • Lacks motivation if courses are not interactive or engaging.
  • Needs clear, trackable progress indicators to stay on course.
  • Learns on various devices (laptop, mobile) depending on available time.
  • Misses interaction and collaboration with peers to enhance learning.
  • Desires immediate feedback from quizzes andassessments to stay motivated and improve learning outcomes.
High School Student

High School Student

Problem Define
  • Struggles to stay focused and engaged with traditional, text-heavy content.
  • Prefers fun, interactive learning methods like videos and quizzes.
  • Needs supplementary education to improve grades and exam performance.
  • Finds long or poorly structured courses hard to complete.
  • Finds it difficult to balance extra online learning with schoolwork.
  • Easily distracted, requiring content that is visually engaging and concise.
  • Wants a platform that works smoothly across multiple devices.
  • Feels anxious about exams and wants to ensure adequate preparation.
  • Lacks motivation when learning feels monotonous or too challenging.
  • Looks for a sense of achievement through progress tracking or gamified rewards like badges.
User Insights

SWOT Analysis for LearnX

Swot Strength
SWOT Weakness
SWOT Opportunities
SWOT Threats

User Personas

Adult Learner

User Persona

High School Student

User Persona




Empathy Maps

User persona

Adult Learner

Name: Sarah Thompson 

 Age: 26 

 Location: San Francisco, USA 

Occupation: Project Manager 

Education: Bachelor’s Degree in Business Administration

About:

Sarah, a full-time project manager at a tech company, seeks to advance her career by learning new skills. She struggles to balance work, personal life, and study time, preferring flexible, concise courses with practical applications

Goals :
Advance in her career.
Learn new management skills.
Fit courses in her schedule.
Efficient learning process.

Influence: 
Career growth motivates.
Follows industry trends.
Colleagues’ success inspires.
Seeks mentor recommendations.

Personality:
Organized and efficient.
Goal-driven and focused.
Often feels overwhelmed.
Values practical learning.

Frustration:
Lacks time for learning.
Dislikes long courses.
Feels stressed by deadlines.
Overwhelmed by workloads

Technology:
Uses mobile for learning.
Values simple platforms.
Prefers intuitive design.
Tracks progress frequently

User Persona

High School Student

Name: Jake Miller 

 Age: 17 

 Location: Austin, Texas, USA 

 Occupation: High School Student (Grade 12)

Education: High School

About :

Jake, a 17-year-old student, seeks to improve his grades with interactive, fun learning methods to stay engaged and focused for exams.

Goals:
Improve math, science skills.
Ace his final exams.
Enjoy learning process.
Supplement school studies.

Influence:
Teachers push for success.
Peer competition drives him.
Enjoys gamified learning.
Prefers interactive platforms.

Personality:
Curious and eager learner.
Easily distracted by tasks.
Enjoys interactive content.
Needs fun, engaging lessons.

Frustration:
Bored with traditional texts.
Struggles to stay focused.
Dislikes monotonous content.
Anxious about schoolwork.

 

Technology:
Uses phone for learning.
Likes video-based content.
Engages in quizzes online.
Uses multiple devices daily.

Ideation



User Flows

User Flows



Task Flows

Task Flows
Task Flows





Information Architecture (IA)

Information Architecture (IA)
Design

Paper Sketching

wireframe
Wire frame
Wireframe 3
Wireframe4



WireFrames

Wireframes
Visual Design



Login & Sign Up Screens

Login screen
Login screen
Signup
Forgot Password
OTP
Enter New Password



Main Screen

Main Screen



Search and Filters

Search
Course Video
Filter



Course details & Process

My Learning Videos
My Learnings Completed
My Learnings
Test Negative
Test Positive



Pricing and Subscriptions

Add new card
Payment Checkout
Choose your plan
Payment successful



Other Screens

Chapters list
People Profile
Chats
Chat Screen
Amit Kumar Bhagat UX